Melograf Mastering is a Year Old!

Goodness me, that was quick. It just recently occurred to me that my sister-venture, Melograf Mastering, has survived its first year formally in business. I can still recall the trepidation I felt when I first set about completing the paperwork. But, thanks to the help of some very kind friends, plus of course the clients who have entrusted me with their music over the course of the year (a good start -- over a hundred projects), it's been a great first year.

The procurement of a set of ADDA convertors last week (to join my lone monitoring DA) was clearly an unconscious celebration of this feat. Time to start thinking about some choice outboard for the new analogue loop.

Ochre Auratic Artefacts 001


The above video documents the production of a very unique set of musical artefacts, created initially as part of my PhD submission. The inaugural set of these 'Auratic Artefacts' comprises three transparent, single-sided vinyl dubplates, with a double-sided, laser-etched wooden veneer, bonded to the non-audio side of each dubplate. Further variations include sleek, laser-etched aluminium plates, contrasting nicely with the warm, almost rustic character of the wooden veneers. As you can see, each set comes with a hand-sprayed, custom sleeve, too!

This all came about through a gnawing dissatisfaction with my largely dematerialised music practice and its subsequent dematerialised output. Feels good to be able to physically see, touch and feel the fruits of my musical labour again in a non-CD format -- to have something tangible to show once the computer shuts down.

But as you might expect, being able to offer these for sale would be quite a challenge; cutting dubplates and laser etching could get expensive very quickly. Then there's the time costs incurred by all the parties involved in crafting these artefacts. Still, it'd be nice to present a few more sets at some point. :)

A huge thanks goes to nkurence for his design and crafting skills, in addition to his laser-etching expertise. Thanks also to Frank at The Carvery for cutting my tunes to transparent vinyl.


Hi folks. I've recently started work on a film soundtrack for Dolls, and currently have three pieces written to date, posted below. Feels nice to take off my Ochre hat from time to time, writing music tailored to the requirements of a specific project.

I'll be posting more news as and when it trickles through, but if you'd like to actively stay in the loop with Dolls, we have a Facebook group to join, as well as a dedicated film blog for your bookmarks. If you're on Twitter, you can also follow the Dolls team on there, too.

Meanwhile, I'm feverishly trying to complete my uni work over the summer, as well as sorting out the next Ochre project. :)

Interviewed on The Setup

Yesterday, The Setup kindly published a short interview with me, detailing the gear I use in my daily musical exploits. It's a frank run-down of my minimal setup, what I love and loathe about the various software and equipment I use, plus some wish-list musings. Be sure to check out some of their other interviews, as there are quite a few big-hitters of the geek world on there too.

Dig Report

Initial findings are promising, though we hope to carry out further research in order to fully ascertain the origin of the artefacts uncovered so far. These appear to be cultural goods, most likely primitive digital commodities as were commonly available during the late 20th century (i.e. just prior to the so-called 'Blackout' period of dematerialisation). Initial theories of these artefacts as being part of a votive deposit have now largely been ruled out.

Read on…

Ochre in Whizzle

Last year San Diego-based games developer Psyonix got in touch about licensing a couple of tracks in a tech demo/game called Whizzle, showcasing the Unreal Development Kit. Being a demo, it's just a single level (for now, at least), but I'm glad it came to fruition nonetheless. Here's a short vid of Whizzle in action:

If you're interested in learning more about the UDK and fancy dipping your toes into the world of game development, then this video of Dave at Psyonix gives you a quick intro to the platform. The UDK is free to download too, so given a little free time there's nothing stopping you from crafting your own titles.

© 2002–2021 Christopher Leary
Header image: Understory cover art, by Guy Warley.